Thanks to AR nowadays kids can learn more and faster.
“Why learning by studying when you can learn by playing?”. This is a good question and, even though it’s unquestionable that study is mandatory and important for building ourselves and our minds, I bet that anyone, at least once in his life, has dreamed about a magic way of learning while having fun rather than spend hours and hours bent over a book.
And you know what? For the younger generations this is becoming more and more possible, all thanks to AR.
As a matter of fact, Augmented Reality, defined as an interactive experience of a real-world environment where the objects that reside in the real-world are enhanced by computer-generated perceptual information, is giving the opportunity to kids to change the way they learn and play, as it can hold the attention of their young minds longer than any kind of book could have probably ever done.
So, let’s take a look to some different kinds of education AR apps and projects that have been developed to help children learning in a new and constructive way.
A good first case could be the AR Flash Cards, through which children just have to scan the flashcards with smartphones or tablets and animal alphabets, space planets, historical characters, colors, math problems, and their explanations, come to life. It’s easy, fun and potentially illimited from a creation point of view.
A more classic approach, instead, could be taken with Apps like Volcano and Solar System. These two Apps were developed by Blippar in order to help the children in the UK to learn and better understand both the mechanism of an erupting volcano and the unique traits of the Solar System’s planets, while using a smartphone and interacting with virtual objects in a real classroom environment.
(The image belongs to Blippar)
And even if we started this article wishing to read less and play more, AR could actually cooperate with books letting them became an upgraded version of themselves, offering a huge range of opportunities for new development of entertainment and educational models. There are many examples (and you can find a quite interesting list in this other article, here), among which an interesting one to mention is “iStorm”.
It gives children around 6-8 years old a look to the craziest weather our planet has to offer. Each page shows a different kind of extreme natural phenomenon, from tornadoes to earthquakes, and gives the kids the chance to have a taste of what those forces are like, by holding a smartphone or other enabled device over the pages.
The last case that I’m going to mention was actually carried out here, in 4THEVISION.
We have worked, in fact, on our personal AR educational project too, called Dino Discovery.
The first version of it was X-Alive, which was brought to life by Thinkbridge. That AR Dino sketch was a hit for 5~9 years old kids, who were able to have fun with dinosaurs in 2017. So then, during Christmas 2018, Thinkbridge and 4THEVISION decided to bring the project back to China as a 2nd version of X-Alive, called, indeed, ‘DINO DISCOVERY’ in Chongqing.
4THEVISION planned and executed the content, realising a realistic Jurrasic world, where you can find volcanos and the weather changes in the background. Kids can enjoy drawing their personal Dino, choosing among 10 different species, and watch it come alive on a screen.